![]() Oh yeah I forgot to mention my weaponry which would've been smart since it's tailored to my build :/ I 100% agree with you, just wanted to make the note about ES - and by extension the Zenurik passive.Įdited Edit: Mistake fixed Edited Januby (PS4)CwellannĪwesome, thanks so much for your advice! i'll check out the atomos Zilchy, you and I are using almost the exact same build (the one Mumford linked is what I'm currently running) - I just haven't found the spare forma to get to her yet, so I'm still on Steel Charge for capacity. I'd strongly recommend an Atomos as your secondary. PS: Baro will be bringing us Primed Continuity and Flow very soon. The only reason I recommended Continuity is per the linked chart, to maintain WoF at the minimum cost/second. Sidenote: The important things about Ember's cc aren't affected by duration - the stun from Accelerant, and lifetime of the ring from Fire Blast, and knockdown duration of augmented WoF are all flat times that cannot be modified. ![]() You'll also be at minimum cost/second for World on Fire, which will really help with uptime - 1 energy orb will keep WoF up for 33 seconds. ![]() You'll only be at 85% power strength, but huge range, and the cc from firequake is pretty much the only thing that keeps my fiery chicken alive. If you go with Steel Charge, Continuity, and a R8 Vitality, you can fit all this in without a forma. Toss in a power drift if you can (helps it's by far the easiest of the drift mods to grab). I'd recommend you drop the Blind Rage for Fleeting (maxed), and the Flow for Constitution or Continuity. The only hard cap is cost can be no less than 1/4 of the base cost. Streamline would be a must and consider putting fleeting expertise as well for max efficiency as she doesn't really need duration all that much since the only thing it affects are combo window duration on her first and fire ring duration on her 4th the fire ring duration is pretty good on paper since it deals DoT but in reality most of the time you'll kill enemies with the inferno impact damage on lower to mid levels and on higher levels it's mostly useful for heat status spreading for the likes of condition overload and its ranged equivalents, and for the latter it can actually be useful to have lower duration as the ring itself grows over time (from 0m to 5m linear growth over 15s by default) and the growth speed is affected inversely by duration (i.e.I feel terrible for spamming the forums with this pic from the wiki, but, here it is again: Īs you can see, duration (side) and efficiency (top) both affect WoF, and while the game will never display efficiency above 175, an efficiency of 190 will bring your cost down further if you're negative on duration. You really ought to slap more efficiency on that build ember is practically built for spamming to the point where you can ditch all strength mods and instead rely on her passive to build up strength when needed (+5% strength for each enemy on fire and three of her four abilities do that so you prolly get the idea) (#s "Text"), which will appear as Spoiler: or For titles, begin the title with and don't put the actual spoiler content in the title.r/WarframeClanRecruit for clan recruitmentĬlick here for all the rules and guidelines When posting links to the official forums, make a text post including a summary and link.Take issues with your account to the official Warframe support desk.Content must be directly related to Warframe - title alone isn't good enough.Imgur is preferred for image submissions and avoid using shortened links.Use the search bar, our FAQ, or the Wiki before asking a question!.Do not "name and shame" witch hunts are not allowed.34.0.1 #175 & Discussion DE Community Members
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